Beginner tutorial

How to play Mancala and win: a beginner's guide

Learn how to play Mancala step by step, then win more with beginner strategy: chain extra turns, hoard in the right pit, set up captures and guard your stones.

Updated 7 min readBy the Pass and Play Games team

Play Mancala nowFree · 2 players on one device or vs the computer · works offlinePlay Mancala

Mancala looks like a gentle game of moving seeds around, but every move is a small counting puzzle. Learn to count where your last seed will land and you will start earning extra turns, making captures and finishing games with a full store. This tutorial plays through the start of a first game step by step, then covers the strategy that wins: extra-turn chains, captures, hoarding and endgame counting. Everything here uses the Kalah rules on the Mancala board; if you need a refresher on any rule, see the complete Mancala rules.

What you will learn

  • How to read the board and count where a sowing ends
  • The strongest opening and why it works
  • How to chain several extra turns in one go
  • How to set up captures and how to stop your opponent’s
  • Where to hoard seeds, and when to cash them in
  • How to count the endgame so you know who is winning

Your first game, step by step

In this example you are Player 1, sitting at the bottom. Your pits are numbered 1 to 6 from your left, so pit 6 is the one next to your store on the right. Every pit starts with 4 seeds.

  1. Start a game. Open the Mancala game, choose With a friend or vs Computer on Easy, keep 4 seeds per pit and tap Start. Every pit shows 4, both stores show 0.

  2. Count before you touch anything. A pit’s seeds land in the store when the seed count equals the number of steps to the store. Pit 1 is 6 steps away, pit 2 is 5, pit 3 is 4, pit 4 is 3, pit 5 is 2 and pit 6 is 1. Right now only pit 3 has the matching count: 4 seeds, 4 steps.

  3. Sow pit 3. Its seeds drop into pits 4, 5 and 6 and the last one into your store. Your row now reads 4, 4, 0, 5, 5, 5 with 1 seed in the store, and the board tells you that you go again.

    44444444055501P2 storeP1 storePlayer 2Player 1 sowed pit 3: pits 4, 5, 6, store
    After step 3. Pit 3 (dashed) is empty and the last seed reached the store, so Player 1 moves again.
  4. Use the extra turn on pit 6. Pit 6 now holds 5 seeds. Sowing it puts 1 seed in your store and 4 into your opponent’s pits 1 to 4. Your row reads 4, 4, 0, 5, 5, 0 and your store holds 2. Pit 6 is empty again, so any single seed that lands there later is a ready-made free turn.

    44555544055002P2 storeP1 storePlayer 2Player 1 sowed pit 6: store, P2's pits 1–4
    After step 4. Player 1's pit 6 (dashed) is empty and ready for a free turn later. Player 2's pit 2 (solid ring) now holds 5 seeds, 5 steps from their store.
  5. Watch the reply. Your opponent’s pit 2 now holds 5 seeds and is 5 steps from their store, so they can take an extra turn of their own. That is the price of sowing seeds onto their side, and it is normal: almost every move gives something away.

  6. Look for a capture. A few moves later, suppose your pit 6 is empty and your pit 2 holds exactly 4 seeds. Sowing pit 2 drops seeds into pits 3, 4, 5 and the last one into empty pit 6. If the pit across from it, your opponent’s pit 1, has seeds, you capture them and your last seed. The board shows the capture and moves the seeds to your store.

    42650334216057P2 storeP1 storePlayer 2Player 1 sows pit 2 into pits 3, 4, 5 and 6
    Step 6. The last seed from pit 2 lands in the empty pit 6. The pit across holds 3 seeds, so those 3 and the last seed, 4 in all, go to Player 1's store, which goes from 7 to 11.
  7. Check your defense before you finish. After each move, look at your opponent’s empty pits and what sits across from them on your side. If one of your big pits faces an empty pit they can reach, move it or fill the gap next turn.

  8. Keep an eye on the stores. With 48 seeds in the game, 25 in your store means you have won, whatever happens next.

  9. Finish the game. The game ends the moment either row is empty. The seeds left in the other row go to that row’s owner, the stores are counted and the winner is shown. Tap Rematch to play again with the other player starting.

Strategy tips that win games

1. Open with pit 3, then pit 6

From the starting position this pair banks two seeds and keeps the initiative. Pit 3 gives the free turn, and emptying pit 6 sets up future free turns, because pit 6 only ever needs one seed to reach your store.

2. Chain extra turns from the store outward

When two or more pits can each reach your store, sow the one nearest the store first. A pit farther away passes over the nearer pits and adds a seed to each, which spoils their exact counts. Sowing nearest first leaves the others untouched, and sometimes the new seeds even line up a further free turn. Runs of three or four extra turns in a row are common once you look for them.

3. Build captures with empty pits

An empty pit on your side is a target for your own last seed. Count backward from it: the pit 1 step to its left needs 1 seed, the pit 2 steps to its left needs 2, and so on. When one matches and the pit across holds seeds, you have a capture. You can also prepare one by emptying a pit now so that it becomes a landing spot next turn.

4. Guard against your opponent’s captures

Do the same counting from your opponent’s side. For each of their empty pits, check whether one of their pits has exactly the right number of seeds to land there. If so, the pit of yours across from it is in danger. Defend by sowing that pit, by dropping a seed into their empty pit so it is no longer empty, or by changing the count of the pit that threatens it.

5. Hoard where it is safe

Letting seeds pile up in one of your pits is called hoarding. A hoard is valuable because, if your opponent runs out of seeds first, everything still in your row goes to your store. The safest place for it is usually pit 6: the pit across from it is your opponent’s pit 1, which they can only land in by sowing a big pit right around the board. The trade-off is that pit 6 is also your best free-turn pit, so start hoarding there in the middle of the game, not on move one.

6. Do not feed your opponent

Seeds you sow past your store become your opponent’s seeds to play with, and often fix their pit counts for extra turns. Moves from your left-hand pits keep seeds on your side; moves from your right-hand pits hand seeds over. When two moves look equal, pick the one that gives away fewer seeds.

7. Count the endgame

When the board thins out, add up each player’s store plus row. That total is roughly what each side will finish with if the game ended now. If you are ahead, look for moves that empty a row quickly and lock in the result. If you are behind, keep seeds on your side and keep the game going, waiting for a capture.

8. Run out on purpose only when the numbers say so

Emptying your own row ends the game and hands your opponent every seed still on their side. Do it only when your store already beats their store plus their row. The computer on Hard counts these endings exactly, so practice them.

Common beginner mistakes

  • Sowing the biggest pit because it looks powerful. A big pit sends most of its seeds to your opponent. Save it for a capture, a lap or the endgame.
  • Ignoring the free turn. Before every move, check each pit’s count against its distance to your store.
  • Playing extra-turn pits in the wrong order. Nearest the store first, every time.
  • Leaving a big pile across from an empty pit. One sowing from your opponent can take it all.
  • Forgetting that captures end your turn. Only a last seed in your store gives another move.
  • Running out of seeds while behind. If your row empties, your opponent banks all of theirs.
  • Moving too fast. Mancala rewards a few seconds of counting on every turn.

A practice plan

  1. Session 1: extra turns. Play two or three games against the computer on Easy. Your only goal is to spot every free turn and play chains in the right order.
  2. Session 2: captures. Keep playing Easy, but now look for one capture per game and check your opponent’s empty pits before each move. Use Undo to try a different pit when a move goes wrong, and see what would have happened.
  3. Session 3: Medium. Medium looks several moves ahead and rarely leaves a big pile hanging. Win one game against it, then try playing second, which is harder.
  4. Session 4: Hard. Hard plans extra-turn chains in advance and counts the endgame precisely. Losing to it teaches you what careful play looks like.
  5. Play friends. Pass the device back and forth with the pass screen on. Try 3 seeds per pit for quick tactical games, or 6 seeds for long ones with big laps.

For a step back to the rules, read the Mancala rules guide, and to see how sowing games spread across Africa and Asia over many centuries, read the history of mancala. When you are ready, play Mancala and put the counting to work.

Frequently asked questions

Something else? Ask us.

What is the best first move in mancala?

With 4 seeds per pit, sow pit 3 (the third pit from your left). Its 4 seeds end exactly in your store, so you move again. A strong follow-up on that extra turn is pit 6, which banks one more seed and leaves pit 6 empty for later free turns.

Is mancala a game of luck or skill?

Skill. There are no dice and no hidden information: both players see every seed, and every result follows from the pits you choose. Beginners lose mostly because they don't count far enough ahead.

How do I get better quickly?

Play against the computer on Easy until you win most games, then move to Medium. Before every move, check two things: which of your pits ends in your store, and which of your pits sits across from an empty pit on your opponent's side.

Check the full rules

All articles

More beginner tutorials

Add to your Home Screen

Install Pass and Play Games so it opens like an app and works offline.

  1. Tap the Share button in Safari’s toolbar.
  2. Scroll down and tap Add to Home Screen .
  3. Tap Add. The games now open from your Home Screen.